RizomUV 2025 is here, delivering new features and refinements to the software.
This release introduces GPU Packing for faster and more reliable results, along with refined packing strategies, enhanced orientation tools, and the long-awaited Scene Outliner. With greater stability, flexible workflows, and the ability to save user defaults across sessions, RizomUV 2025 helps artists work more efficiently, with cleaner results and better control.
RizomUV 2025 已發(fā)布,為該軟件帶來了新功能和改進(jìn),此版本引入了 GPU 打包功能,可實(shí)現(xiàn)更快、更可靠的結(jié)果,同時(shí)還優(yōu)化了打包策略,增強(qiáng)了定向工具,并加入了期待已久的場景大綱。憑借更高的穩(wěn)定性、
靈活的工作流程以及跨會(huì)話保存用戶默認(rèn)設(shè)置的能力,RizomUV 2025 能幫助藝術(shù)家更高效地工作,獲得更清晰的結(jié)果和更好的控制。
RizomUV 2025 – What’s new
We’re super excited to share some big news: RizomUV 2025 is here!
This latest version of our powerful UV mapping software brings a wave of improvements designed to make UV workflows faster, smarter, and more flexible. Beyond the headline feature — the long-awaited GPU Packing — RizomUV 2025 introduces a stronger foundation for stability and precision, new ways to align and organize UVs, and workflow tools that simplify daily use.
From smarter packing strategies and enhanced orientation systems to long-requested features like the Scene Outliner and the ability to save defaults across sessions, this release is all about giving artists more control and reliability at every step of the process. Whether you’re working on massive production assets with hundreds of thousands of islands, preparing pixel-perfect trimsheets, or simply seeking a cleaner and faster way to manage your scenes, RizomUV 2025 is built to help you get there.
While speed wasn’t our main objective — our previous multithreaded CPU version was already very fast — our priority was to resolve persistent overlap issues, especially in scenarios involving stacked islands. That said, the new algorithm was engineered to be both robust and fast, fully leveraging the capabilities of modern GPUs. As a result, you’ll notice a remarkable speed increase as a welcome side effect.
The GPU version delivers more reliable UVs, even in extreme cases — think over 500,000 islands packed into a single tile — and it completes the task in under a minute on recent GPU hardware. Expect greater precision, stability, and a smoother UV workflow overall.
A final note: some of our users have been asking for greater customization in the GUI. We haven’t forgotten this. In fact, the 2025 release includes a major code refactoring effort — largely invisible to users — that was a necessary step toward the improvements we’re planning for the near future.
RizomUV 2025——新功能介紹
我們非常激動(dòng)地分享一個(gè)重大消息:RizomUV 2025 正式發(fā)布了!
這款功能強(qiáng)大的UV映射軟件的最新版本帶來了一系列改進(jìn),旨在讓UV工作流程更快速、更智能、更靈活。除了備受期待的核心功能——GPU打包之外,RizomUV 2025還為穩(wěn)定性和精度奠定了更堅(jiān)實(shí)的基礎(chǔ),提供了新的UV對(duì)齊和組織方式,以及簡化日常使用的工作流工具。
從更智能的打包策略、增強(qiáng)的定向系統(tǒng),到大家期待已久的場景大綱(Scene Outliner)和跨會(huì)話保存默認(rèn)設(shè)置等功能,此次更新的目的是讓藝術(shù)家在流程的每一步都能獲得更多控制權(quán)和可靠性。無論你是在處理包含數(shù)十萬個(gè)島狀物的大型生產(chǎn)資產(chǎn),制作像素級(jí)完美的裝飾片,還是只是想尋找一種更簡潔、更快速的場景管理方式,RizomUV 2025都能助你實(shí)現(xiàn)目標(biāo)。
雖然速度并非我們的主要目標(biāo)——我們之前的多線程CPU版本已經(jīng)非常快了——但我們的首要任務(wù)是解決長期存在的重疊問題,特別是在涉及堆疊島狀物的場景中。話雖如此,新算法在設(shè)計(jì)上既穩(wěn)健又快速,充分利用了現(xiàn)代GPU的性能。因此,你會(huì)驚喜地發(fā)現(xiàn)速度有了顯著提升。
GPU版本能生成更可靠的UV,即使在極端情況下——比如將超過50萬個(gè)島狀物打包到單個(gè)圖塊中——在最新的GPU硬件上也能在一分鐘內(nèi)完成任務(wù)??傮w而言,你將體驗(yàn)到更高的精度、更好的穩(wěn)定性和更流暢的UV工作流程。
最后說明一點(diǎn):有些用戶一直希望GUI能有更強(qiáng)的自定義功能。我們并沒有忘記這一點(diǎn)。事實(shí)上,2025版本包含了一項(xiàng)重大的代碼重構(gòu)工作——這在很大程度上對(duì)用戶是不可見的——而這是我們?yōu)閷?shí)現(xiàn)近期計(jì)劃中的改進(jìn)所必須邁出的一步。
Packing
GPU Packing (Windows CUDA only, initial release)
This release’s highlight is our all-new GPU Packing system. We didn’t just port the CPU algorithm; we rebuilt it from the ground up. This not only makes it faster and more robust (with typical speed increases of 3-4x, depending on your GPU) but also boosts average tile coverage by 2% to 4%. The GPU version particularly excels with complex, concave, and interleaved island shapes, especially when dealing with fewer islands.
打包
GPU 打包(僅適用于 Windows CUDA,初始版本)
此版本的亮點(diǎn)是我們?nèi)碌?GPU 打包系統(tǒng)。我們不只是移植了 CPU 算法,而是從頭開始對(duì)其進(jìn)行了重建。這不僅使其速度更快、更穩(wěn)
定(根據(jù)您的 GPU 不同,速度通常能提升 3 - 4 倍),還將平均瓦片覆蓋率提高了 2% 到 4%。GPU 版本在處理復(fù)雜、凹形和交錯(cuò)的
島狀圖形時(shí)表現(xiàn)尤為出色,尤其是在處理較少數(shù)量的島狀圖形時(shí)。
更多更新可自行官網(wǎng)查看https://www.rizomuv.com/feature/rizomuv-2025-whats-new/
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